Summary
In this chapter, we went through the process of creating a realistic mud material using procedural texturing in Blender. We learned how to create water puddles by combining Noise Texture with a ColorRamp node, adding stone details by using Musgrave Texture, organizing our node setup by adding Frame nodes, adding color to the mud material, adding reflection, bumps, and a Displacement map, and finally, we applied nice lighting to render the mud on the sphere.
In the next chapter, we’ll be creating an organic mask and using the mud material we created to texture the bottom section of our landscape.