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3D Environment Design with Blender

You're reading from   3D Environment Design with Blender Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803235851
Length 344 pages
Edition 1st Edition
Tools
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Authors (2):
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Abdelilah Hamdani Abdelilah Hamdani
Author Profile Icon Abdelilah Hamdani
Abdelilah Hamdani
Carlos Barreto Carlos Barreto
Author Profile Icon Carlos Barreto
Carlos Barreto
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
2. Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism FREE CHAPTER 3. Chapter 2: The Basics of Realistic Texturing in Blender 4. Chapter 3: Efficient Unwrapping and Texturing in Blender 5. Chapter 4: Creating Realistic Natural Plants in Blender 6. Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender 7. Part 2: Creating Realistic Landscapes in Blender
8. Chapter 6: Creating Realistic Landscapes in Blender 9. Chapter 7: Creating and Animating Realistic, Natural-Looking Water 10. Chapter 8: Creating Procedural Mud Material 11. Chapter 9: Texturing the Landscape with Mud Material 12. Part 3: Creating Natural Assets
13. Chapter 10: Creating Natural Assets: Rock 14. Chapter 11: Creating Realistic Flowers in Blender 15. Part 4: Rendering Epic Landscape Shots
16. Chapter 12: Using Particle System to Scatter Objects in Blender 17. Chapter 13: Finalizing the Landscape Scene – Lighting, Rendering, and Compositing 18. Index 19. Other Books You May Enjoy

Adjusting the landscape shape

In order to have some excellent rendered images, it would be great if we could expand our landscape environment to fill in the empty areas in the background:

Figure 13.1 – Landscape scene with empty space in the background

Figure 13.1 – Landscape scene with empty space in the background

To achieve this goal, let’s create a new different landscape object (which we covered in Chapter 6, Creating Realistic Landscapes in Blender). Feel free to play with the landscape settings to achieve a different outcome.

One setting that should stay constant is the noise type. Set the new landscape noise type to Slick Rock so that it will be compatible with our first landscape.

Figure 13.2 - Changing Noise Type to Slick Rock and Noise Basis to Blender

Figure 13.2 - Changing Noise Type to Slick Rock and Noise Basis to Blender

Next, move it forward and spin it around on the Z axis, like this:

Figure 13.3 – Duplicating the landscape to fill in the empty space in the back

Figure 13.3 – Duplicating the landscape to fill in the empty space in the back

Now, we can see that our environment...

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