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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – the basic flying saucer


To add a flying saucer to Mars Runner, perform the following steps:

  1. 1. Add a new class file called EnemySaucer.cs to the Mars Runner project.

  2. 2. Add the following using directives at the beginning of the EnemySaucer class file:

    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Graphics;
  3. 3. Modify the declaration of the EnemySaucer class to inherit from the GameEntity class. The new declaration should read as follows:

    class EnemySaucer : GameEntity
  4. 4. Add a constructor for the EnemySaucer class as follows:

    #region Constructor
    public EnemySaucer(GraphicsDevice device, Model model, Vector3 position)
        : base(device, model, position)
    {
        scale = 0.0025f;
        yaw = MathHelper.ToRadians(180);
    }
    #endregion
  5. 5. In the Fields region of the MarsRunnerPlayScreen class, add a new field for our enemy saucer as follows:

    EnemySaucer enemy;
  6. 6. In the LoadContent() method of the MarsRunnerPlayScreen class, initialize enemy as follows:

    enemy = new EnemySaucer...
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