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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Time for action – texturing the cube


Open the file ch7_Textured_Cube.html in your favorite HTML editor. This contains the simple lit cube example from the previous chapter. If you open it in an HTML5 browser, you should see a scene that looks like the following screenshot:

In this example we will add a texture map to this cube as shown here:

  1. First, let's load the texture image. At the top of the script block, add a new variable to hold the texture:

    var texture = null;
  2. Then, at the bottom of the configure function, add the following code, which creates the texture object, loads an image, and sets the image as the texture data. In this case, we'll use a PNG image with the WebGL logo on it as our texture.

    //Init texture
    texture = gl.createTexture();
    
    var image = new Image();
    image.onload = function(){
        gl.bindTexture(gl.TEXTURE_2D, texture);
        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    ...
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