Just like their real-world equivalents, each of our games will take place in a separate booth. This will isolate the activities and get our player moving around the space. But before we can script the interactions, we need to build the game props. These props will be the interactive components of our scene, and each game requires a different set of props.
We will start with the Wacky Mole game and move on to the Milk Bottle Toss one, when it is complete. For the first game, we will need the following props:
- Game table: The structure where gameplay will take place
- Moles: Critters to be whacked
- Score Board: UI element for presenting the countdown clock and player score
- Mallet: A whacking device