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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Communicating your ideas

When ideas are discussed in the abstract, it is very possible for different people to interpret them differently enough to create misunderstandings. By capturing ideas in a more specific way--using sketches, for example--we can help to avoid misunderstandings. Sketches are very useful to communicate ideas, but they are not going to do it by themselves.

Capturing a good design solution in a sketch and sharing it is not enough; you need to communicate fully. The best solution for a problem is useless if it never gets built, and you'll need to convince many people along the way:

  • Other designers with feedback on how to improve your design
  • People building the product, thinking how to turn the idea into reality
  • Decision-makers such as your client or your manager, considering whether the solution will fit in their budget
  • Users sharing their opinions on...
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