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Unreal Engine Virtual Reality Quick Start Guide

You're reading from   Unreal Engine Virtual Reality Quick Start Guide Design and Develop immersive virtual reality experiences with Unreal Engine 4

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789617405
Length 178 pages
Edition 1st Edition
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Summary

Wow! What a ride. We began this chapter with some interesting discussions about gameplay and ended it with creating a whole game prototype from scratch! In this chapter, we explored the many different types of gameplay that successfully implement the mechanics that VR is uniquely capable of. Using that knowledge, we designed our game elements to take advantage of the near one-to-one translation of player movement into the game and the ability to have the player interact with the world from a true first-person perspective. Through the rest of this chapter, we built all of our systems from scratch from hand interactions to VR buttons, and even a puzzle box for the player to solve within a time limit.

In the next chapter, we're going to expand our gameplay by discussing the user experience we've created so far and how we can improve that experience through the...

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