Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine Game Development Blueprints

You're reading from   Unreal Engine Game Development Blueprints Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions

Arrow left icon
Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781784397777
Length 352 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Nicola Valcasara Nicola Valcasara
Author Profile Icon Nicola Valcasara
Nicola Valcasara
Arrow right icon
View More author details
Toc

What is Blueprint?

Blueprint is a high level, visual scripting system that provides an intuitive, node-based interface that can be used to create any type of script events in the Unreal editor. The tools that are provided can be used by level designers, artists, and any non-programmer person, to quickly create and iterate gameplay (or even create entire games) without ever needing to write a line of the code:

What is Blueprint?

For those of you coming from UE3, Blueprint is the evolution of Kismet. It inherits most of the strong keys of the Kismet system, adding the full range of concepts and tools that are generally only available to programmers.

Through the use of Blueprints, anyone can virtually prototype, implement, or modify any gameplay element. Here, we are going to discover how to create most of them. The following is a list of common uses that are covered by this guide:

  • Games: Sets up game rules and tweaks gameplay conditions
  • Players: Creates variants with different meshes and materials, or allows character customization
  • Cameras: Changes the camera dynamically during play
  • Inputs: Handles the inputs that are passed by the player
  • Items: Includes weapons, pickups, triggers, and so on
  • Environment: Creates randomized props or procedurally generated items

In order to understand Blueprint, we first need to understand its structure. The following image is an extremely simplistic graph that shows where Blueprint is collocated in a game and who are its parent and child:

What is Blueprint?

Each of these elements can have multiple children and each element has its different type and behavior.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime