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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Creating a cartoon shader effect

As we’ve seen throughout this book, Unreal can be a very versatile real-time rendering engine. Proof of that is all of the different techniques we’ve been able to apply thus far, which allowed us to create a wide range of different materials. Many of them fell under the category of realistic shaders: assets that tried to mimic what we can see in real life.

Having said that, those are not the only types that the engine can tackle. In this recipe, we’ll put Unreal’s flexibility to the test by creating a post process material that allows us to render certain objects as if they were drawn in a cartoon style. This is commonly known as cel- or toon-shading, a non-photorealistic approach to displaying our models, which makes them look as if drawn by hand. Make sure to keep reading if you want to learn more!

Getting ready

There are not many requisites to tackle this recipe! Seeing as we are going to be working on a post...

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