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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Walking through the VS IDE’s UI

VS is a powerful and complex tool set. This book only covers features and functionalities that you will need for learning C++ scripting. You can visit Microsoft’s official websites to learn more about VS in the future. Here are the links:

Once you have opened VS, you will see the IDE editor:

Figure 2.4 – VS IDE editor

Figure 2.4 – VS IDE editor

Using Figure 2.4, let’s take a look at all the important elements present in the editor.

Code editor

The code editor on the left side is the place where you write your C++ code. You can open multiple source code files in the code editor. The opened filename tabs are displayed at the top of the editor. Figure 2.5 shows four source code files opened in the editor: MyShooterGameMode.cpp, MyShooterGameMode...

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