Summary
You have successfully completed two procedural-texturing tutorials, and in the process of doing so, you've learned a great deal about different procedural-texturing workflows. In this case, you learned the difference between texturing mechanical-shaped and organic-shaped models.
You should now be able to procedurally texture your own 3D assets for your 3D movies.
Your 3D movie's Robot Drone and Alien Plant 3D assets are now 100% complete and ready to be exported to UE5. In the next chapter, we will move our focus to the basics of UE5: the UI, basic menus, and navigation controls.
See you in the next chapter!