Chapter 2. Post-Processing Effects
Welcome to the chapter on post-processing effects! Here are some of the things that we are going to be doing in the next few pages:
- Using a Post Process Volume
- Changing the mood of a scene through color grading
- Setting up a cinematic shot using depth of field
- Applying cinematic effects to our games
- Mimicking a real-life camera using Bloom and Lens Flares
- A horror movie pulsating effect with post process materials
- Adjusting anti aliasing and other rendering features