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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Using decals to add granularity to our scenes


Decals are a great thing as they allow us to project certain materials into the world. This opens up multiple possibilities for us, like having greater control over where we place certain textures or the ability to add variety to multiple surfaces without complicating our material graphs. They are also useful in a visual way, as they allow us to see certain changes without the need to move back and forward between the material editor and the main scene. Furthermore, Unreal has recently introduced a new type of decal that allows not only for planar projections but also mesh-based ones, which can be really useful whenever we want to project something into a non planar surface—as we are about to see. So without further ado, let's jump right into it and see what this is all about!

Getting ready

Just like we mentioned at the beginning of this recipe, we'll be making use of both the standard decals that Unreal has included since it launched and the new...

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