Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

Arrow left icon
Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
Arrow right icon
View More author details
Toc

Summary

In this chapter, we've downloaded and installed the Unreal Engine, and we've taken a look at the templates we can use to get a headstart on our project's development. We've broken down the editor panel by panel to get familiar with how everything is organized, and customized it using the editor preferences. Finally, we've seen how to use plugins and marketplace items to expand on the editor's capabilities and further simplify our own project's development.

As with any complex piece of software, the UE has a lot of systems that you will need to be familiar with in order to make full use of it. In the upcoming chapters, we will be going through most of the major ones, so you will be able to get a well-rounded crash course and know where to go to find any additional information you need.

First, we will be discussing Blueprints, a great alternative to traditional programming. It is easily possible to create entire games using Blueprints alone, without ever having to touch a line of code.

Having said that, we will also have a quick lesson on adding C++ to a Blueprint project to extend our Blueprint functionality.

We will also cover other major systems, such as using UMG to create menus and HUDs, animation Blueprints to control our character, and using replication to create multiplayer games.

Finally, we will talk about the final steps of a project, covering optimization, testing, and deployment.

Let's get started!

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime