With our Get Time Seconds test, we passed the current game time to a widget, but we found that this wasn't very useful. So what if, for Awesome Game, we had a widget on the HUD that let us know how many of our texture spheres were left?
We've finished with the main menu for now, but we'll be coming back to it. Save and close the My Main Menu Widget. In the main editor window, go to the Content Browser's ThirdPersonBP\Maps folder and double-click on ThirdPersonExampleMap to open it. You will need to double-check to make sure that we still have a few of our spheres in the map. If we do not, then go to the ThirdPersonBP\Blueprints folder and drag a few of our Pickup_MaterialSwitcher blueprints onto our level. For this test, it won't matter what material is on them, but you can change them if you prefer.
Now for our widget. We'll be using...