Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

Arrow left icon
Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
Arrow right icon
View More author details
Toc

Summary

The decision to use C++ or Blueprints in your project is down to personal preference in most cases. Sometimes, you will need the speed advantages that C++ provides. Sometimes, you will need some functionality that Blueprints don't provide by default.

Most complex projects will most likely end up with both C++ and Blueprint code. For this reason, it's important to know how they interact, and how to get access to the C++ side of things from Blueprints. I hope this chapter has helped with that.

Next up, we will take a look at UE4's UMG system to create menus and an HUD for our AwesomeGame project.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime