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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Preparing to build Killer Wave for mobile

In this section, we will be finalizing our version of Killer Wave for Android. Before we build our game to Android, we need to apply some fixes that will only be necessary for the Android build.

The fixes we will be applying in this section are as follows:

  • Adjust the lighting so that it suits our Android device
  • Make it so that when pressing the pause button, our ship doesn't move to its location
  • Make it so that our game stays in landscape mode
  • Stop the screen from dimming when the device hasn't been touched for a while
  • Set the game textures to a lower resolution
  • Add prefab explosion to enemies and players

After we've applied these minor fixes, we will build the game for our Android device.

So, let's get started with our first task by altering the lighting.

Setting up the lighting for Killer Waves for Android...

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