Saving and loading player data – using PlayerPrefs
While the previous recipe illustrates how the static properties allow a game to remember values between different scenes, these values are forgotten once the game application has quit. Unity provides the PlayerPrefs
feature to allow a game to store and retrieve data, between the different game playing sessions.
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Getting ready
This recipe builds upon the previous recipe. In case you haven't completed the previous recipe, we have included a Unity
package named game_scoreStaticVariables
in the the 1362_10_05
folder. In order to follow this recipe using this package, you must do the following:
- Create a new 2D project and import the
game_HigherOrLower
package. - Add each of the scenes to the build in the sequence (
scene0_mainMenu
, thenscene1_gamePlaying
, and so on).
How to do it...
To save and load the player data using PlayerPrefs
, follow these steps:
- Delete the C# script called
Player
. - Edit the C# script called
UpdateScoreText
by replacing...