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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Summary


This chapter was all about getting a feel for what Unity can do and for what the program interface had to offer. Here's what we found out:

  • Massive 80-person teams, all the way down to tiny one- or two-person teams are using Unity to create fun games.

  • By thinking small, we'll have more success in learning Unity and producing fully functional games instead of huge but half-baked abandoned projects.

  • Different flavors of Unity help us deploy our games to different platforms. By using the free version, we can deploy to the web, and to Mac, PC, Linux, and certain mobile platforms.

  • The Unity interface has controls and panels that let us visually compose our game assets, and test games on the fly right inside the program!

I hope you've taken some time to thoroughly vandalize the Angry Bots Demo. If you save the file by clicking on File | Save Project, you'll have a perma-upside-down space marine in your Demo. If you want to return to a pristine AngryBots Demo later to wreak more havoc, don't bother saving the hilarious (but meaningless) changes we've made in this chapter.

Big ambition, tiny games

Now that we've trashed the joint, let's take a quick trip through some game design theory. In the next chapter, we'll figure out the scope and scale of a game that a solo, beginner developer should actually tackle. Crack your knuckles and put on your favorite hat because you're about to dip yourself in awesome sauce.

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Unity 4.x Game Development by Example: Beginner's Guide - Third Edition
Published in: Dec 2013
Publisher: Packt
ISBN-13: 9781849695268
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