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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – the maaagic of aaaarguments


To make the explosion happen on the thing that hits the enemy ship, rather than on the enemy ship itself, we'll pass the position of the colliding GameObject to the Explode() function.

  1. Open the EnemyShip Script, and make these changes:

  2. In the OnCollisionEnter function, pass the transform.position of the colliding object's GameObject to the Explode() function:

      Explode(col.gameObject.transform.position);
  3. Now make sure that the Explode() function accepts this argument:

      function Explode(pos:Vector3){
  4. And finally, position the instantiated explosion to the pos variable that receives the argument value:

      function Explode(pos:Vector3){
        audio.PlayOneShot(audioClips[Random.Range(0,audioClips.length)]);
        Instantiate(explosion, pos, Quaternion.identity);
      }
  5. Save the script and try it out. The explosions go off at the site of the collision, and it makes a lot more visual sense.

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