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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – adding the character


The biggest missing piece at this point is the player character. Let's get him into the Scene view.

  1. Create an empty Prefab and name it Character. (Drop it into the Prefabs folder if you'd like to keep your project organized.)

  2. In the Project panel, click-and-drag the character model from the Models folder into the Character Prefab.

  3. Click-and-drag an instance of the Character Prefab from the Project panel into the Scene view.

  4. Use these settings to place the character:

    Position: 24, 0, -16

    Rotation: 0, 90, 0

These settings place the character at the foot of the brownstone. He looks like he's about to do some intensive aerobics with his arms out like that. This is called the "Christ pose" or the "T-pose", and it's the preferred position for a character model because it makes it easier to add a skeleton to the mesh, a process called rigging. A fully-rigged character is called a character rig. A skeleton is a virtual set of "bones" that distorts the mesh so...

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