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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – writing the pie chart script


With these Texture2D variables defined, and the images stored in those variables, we can control the images with our script. Let's lay down some code, and pick through the aftermath when we're finished:

  1. Because of the switcheroo we have to pull off with the two yellow half-moon pieces, knowing when the clock has passed the halfway point is pretty important with this clock. Let's create an isPastHalfway variable inside our OnGUI function:

    function OnGUI ()
    {
       var isPastHalfway:boolean = percent < 50;
    

    (Confused? Remember that our percent variable means "percent remaining", not "percent elapsed". When percent is less than 50, we've passed the halfway mark).

  2. Define a rectangle in which to draw the textures:

    var isPastHalfway:boolean = percent < 50;
    var clockRect:Rect = Rect(0, 0, 128, 128);
    
  3. On the next line, draw the background blue texture and the foreground shiny texture:

    var clockRect:Rect = Rect(0, 0, 128, 128);
    GUI.DrawTexture(clockRect...
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