Time for action – turn on the lights
This hospital texture is great and all, but our level looks like something straight out of a survival horror game. Every hospital that I've ever visited has been bright and shiny. Let's add some lights to the level to perk it up some.
Click on the green Y-axis cone in the axis gizmo at the top-right of the Scene view. This swings us around to a Top view, looking down on our Scene.
Pan and zoom the Scene view to center the hallway model.
In the menu, navigate to GameObject | Create Other | Point Light.
Create a new Prefab and call it
hallwayLight
.In the Hierarchy panel, click to select Point Light, and reset its Transform in the Inspector panel.
Drag Point Light into the
hallwayLight
Prefab.Delete Point Light from the Hierarchy panel.
Drag an instance of the
hallwayLight
Prefab from the Project panel into your Scene. Position it at the top-right corner of the hallway—aroundx: 6.3 y:1 z:-19.7
.Tip
Note: We could have kept the Point Light in the Scene, as it's...