Summary
With that, we’ve got a good foundation to build on when creating UI elements for a mobile game. We first covered how to create a title screen, making use of buttons and Text objects. We then covered how to use panels, buttons, text, and layout groups to make your menus adapt to the size of your elements. We also touched on how layout groups can arrange our objects to fit in a pleasing manner.
In the next chapter, we will continue our exploration of UIs for games by seeing how we can add a pause screen button and an on-screen joystick, and adapting our GUIs for notch devices.