Summary
In this chapter, we explored a number of ways that we can make use of Unity’s Analytics tool to make our games better, from how to understand what our players are doing to learning how to adjust our game based on that feedback, without users having to download an entirely new copy of our game.
Specifically, we learned how to set up the Unity Analytics section of the Unity Editor, and then we saw how we can make use of code to create events to be sent to the cloud for us to look at. With the given data, we learned how we could make use of funnels and the Funnel Analyzer to learn more about our players.
Now that we have seen how to create events, let’s see one of the other main benefits of utilizing Unity Gaming Services – being able to change projects using the Remote Config feature, which we will learn more about in the next chapter.