Finishing Games with Commercial Viability
In Chapter 14, we wrapped up the development process that started with us creating the 3D first-person shooter (FPS) game and ended with us designing a truly immersive boss room encounter – in our own room – using mixed reality (MR). To achieve this, we took advantage of the power and flexibility of the Unity XR Interaction Toolkit (XRI) and combined 3D assets with our reusable components and systems from our previous work.
We also explored additional Unity-specific MR technologies such as AR Foundation, which we used to create immersive experiences using detected planes from the player’s physical surroundings. We used walls, floors, and tables to spawn virtual objects and create a virtual game environment. We also designed the boss room, set up Quest devices, and customized Unity’s Mixed Reality Template. Additionally, we crafted the interactive module Prefab Variants, along with puzzle and shooting mechanics...