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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy
Understanding Unity, Content, and Scale

You may remember building a diorama project from a shoebox for school as a child. We're going to make one today, using Unity. Let's assemble our first scene, which is composed of simple geometric objects. Along the way, we'll talk about using Unity, world scale, and rendering. We'll also explore various sources for 3D content, where you can find them, and how to use them in your Unity VR scenes. In this chapter, we will get you started in creating VR projects with Unity and work through some core concepts, including the following:

  • Installing Unity
  • Getting started with Unity
  • Creating a simple diorama
  • Using prefabs
  • Creating and importing content
You have been reading a chapter from
Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020
Publisher: Packt
ISBN-13: 9781839217333
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