Over the course of this chapter, we will create a simple project in Unity, which we will be modifying over the course of this book to make use of features commonly seen in mobile games. While you may skip this chapter if you're already familiar with Unity, I find it's also a good idea to go through the project so that you know the thought processes behind why the project is made in the way that it is, so you can keep it in mind for your own future titles.
Chapter overview
Your objectives
This chapter will be split into a number of topics. It will contain a simple, step-by-step process from beginning to end. Here is the outline of our tasks:
- Project setup
- Creating the player
- Improving scripts using attributes
- Having the camera follow the player
- Creating a basic tile
- Making the game endless
- Creating obstacles