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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Introduction


Torque 3D includes a lot of built-in tools to help us create and refine a game and all that goes into it. The World Editor window is the gateway to all of the various editors that are available, and may be accessed by pressing F11 during game play. The following table lists all of the different editors available from the World Editor:

Editor

Description

Object Editor

This helps you add and delete objects, and position, rotate, and scale them. It also allows you to modify the properties of an object.

Terrain Editor

You can raise and lower the terrain or create holes in the terrain.

Terrain Painter

This helps you to apply materials to the surface of the terrain.

Material Editor

This allows you to create and manipulate materials that are used by all 3D objects in the level.

Sketch Tool

You can create convex shapes to be used as placeholders, or as textured game objects themselves.

Datablock Editor

You can create and manipulate the static properties used...

You have been reading a chapter from
Torque 3D Game Development Cookbook
Published in: Jan 2013
Publisher: Packt
ISBN-13: 9781849693547
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