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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Playing an animation sequence on a TSStatic class


The most commonly used shape class in Torque 3D is TSStatic. When you place a shape file in a scene using the Object Editor (which is part of the World Editor) it is automatically turned into a TSStatic class object. While the TSStatic class doesn't do a lot other than sit in the scene, it supports some basic animation capabilities.

In this recipe, we will learn how to play an animation sequence that exists within an exported model on a TSStatic-based object and discover its limitations.

Getting ready

We will be using a project based on the Torque 3D's Full template using the Empty Terrain level.

If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the Full template; it can be found under the My Projects directory. Then start our new Full template game and load the Empty Terrain level.

How to do it...

In the following steps, we will add a TSStatic shape to a level and have its ambient animation...

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