Playing an animation sequence on a TSStatic class
The most commonly used shape class in
Torque 3D is TSStatic
. When you place a shape file in a scene using the Object Editor (which is part of the World Editor) it is automatically turned into a TSStatic
class object. While the TSStatic
class doesn't do a lot other than sit in the scene, it supports some basic animation capabilities.
In this recipe, we will learn how to play an animation sequence that exists within an exported model on a TSStatic
-based object and discover its limitations.
Getting ready
We will be using a project based on the Torque 3D's Full
template using the
Empty Terrain
level.
If you haven't already, use the Torque Project Manager (Project Manager.exe
) to create a new project from the Full
template; it can be found under the My Projects
directory. Then start our new Full
template game and load the Empty Terrain
level.
How to do it...
In the following steps, we will add a TSStatic
shape to a
level and have its ambient animation...