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Tkinter GUI Application Development Blueprints

You're reading from   Tkinter GUI Application Development Blueprints Master GUI programming in Tkinter as you design, implement, and deliver 10 real-world applications

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785889738
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (10) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. A Game of Chess 5. Building an Audio Player 6. Paint Application 7. Multiple Fun Projects 8. Miscellaneous Tips Index

Managing continuous updates


Next, we will update the position of the seek bar knob and the elapsed play duration, as shown in the following screenshot:

This is nothing but a simple form of Tkinter-based animation.

The most common pattern of animating with Tkinter involves drawing a single frame and then calling the same method using the after method of Tkinter, as follows:

    def animate(self):
       self.draw_frame()
       self.after(500, self.animate)

Note

Once called, this function will keep updating frames once every 500 milliseconds. You can also add some conditions to break out of the animation loop.

Now that we know how to manage animations in Tkinter, let's use the pattern to define a method that takes care of these periodic updates.

Define a method named manage_periodic_updates_during_play, which calls itself every one second to update the timer and the seek bar, as follows (see code 5.07view.py):

def manage_periodic_updates_during_play(self):
        self.update_clock()
      ...
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