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Tkinter GUI Application Development Blueprints

You're reading from   Tkinter GUI Application Development Blueprints Master GUI programming in Tkinter as you design, implement, and deliver 10 real-world applications

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785889738
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (10) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. A Game of Chess 5. Building an Audio Player 6. Paint Application 7. Multiple Fun Projects 8. Miscellaneous Tips Index

Adding a menu and menu items

Menus offer a very compact way of presenting a large number of choices to the user without cluttering the interface. Tkinter offers the following two widgets to handle menus:

  • The Menu widget: This appears at the top of applications, which is always visible to end users
  • The menu Items: This shows up when a user clicks on a menu

We will use the following code to add Toplevel menu buttons:

my_menu = Menu(parent, **options)

For example, to add a File menu, we will use the following code:

# Adding Menubar in the widget
menu_bar = Menu(root)

file_menu = Menu(menu_bar, tearoff=0)
# all file menu-items will be added here next
menu_bar.add_cascade(label='File', menu=file_menu)
root.config(menu=menu_bar)

The following screenshot is the result of the preceding code:

Adding a menu and menu items

Similarly, we will add the Edit, View, and About menus. See 2.01.py.

We will also define a constant, as follows:

PROGRAM_NAME = " Footprint Editor "

Then, we'll set the root window tile as follows...

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