Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Taking Tinkercad to the Next Level

You're reading from   Taking Tinkercad to the Next Level Enhance your ability to design, model, and 3D print with one of the most intuitive CAD programs

Arrow left icon
Product type Paperback
Published in Sep 2024
Publisher Packt
ISBN-13 9781835468005
Length 418 pages
Edition 1st Edition
Concepts
Arrow right icon
Author (1):
Arrow left icon
Jason Erdreich Jason Erdreich
Author Profile Icon Jason Erdreich
Jason Erdreich
Arrow right icon
View More author details
Toc

Table of Contents (27) Chapters Close

Preface 1. Part 1:Strategies for Successful 3D Modeling FREE CHAPTER
2. Chapter 1: Tinkercad, an Innovative Approach to 3D Design 3. Chapter 2: Tools and Strategies for Successful 3D Modeling 4. Chapter 3: The Perspectives in 3D Design 5. Chapter 4: Designing through Constructive Solid Geometry 6. Part 2: Advanced Tools and Features to Enhance our Designs
7. Chapter 5: Creating and Manipulating Text Features 8. Chapter 6: Using the Ruler and Workplane Tool to Dimension Our Designs 9. Chapter 7: Tools to Manipulate and Pattern Multi-Part Designs 10. Chapter 8: Importing Models and Designs 11. Chapter 9: Making Our Own Shapes 12. Part 3: Designing 3D Models for 3D Printing
13. Chapter 10: An Introduction to 3D Printing and Production Techniques 14. Chapter 11: General Strategies for Creating Effective Models for 3D Printing 15. Chapter 12: Creating Tolerances for Multi-Part Designs 16. Chapter 13: Design Mistakes to Avoid 17. Chapter 14: Exporting and Sharing Tinkercad Designs for Manufacturing 18. Part 4: Practical Applications, Start to Finish Designs to Test our Skills
19. Chapter 15: Designing and Printing a Trophy 20. Chapter 16: Fabricating a Multi-Part Storage Box with a Sliding Lid 21. Chapter 17: Modeling an Ergonomic Threaded Jar 22. Chapter 18: Building and Playing a 3D Puzzle 23. Chapter 19: Designing and Assembling a Catapult 24. Chapter 20: Prototyping a 3D-Printed Phone Case 25. Index 26. Other Books You May Enjoy

Starting with a sketch

Many users find designing in 3D to be challenging, especially when looking at 3D designs on a 2D computer screen. As we think of ideas and features for our 3D designs, it is sometimes faster and more effective to brainstorm off the screen.

Sure, sketching can be a product or an art form in itself, but it’s also one of the earliest forms of communication and one of the core principles of early CAD programs. Even in today’s modern age, real-world designers, engineers, and modelers use sketching as a tool for brainstorming, planning, and communicating their ideas before diving into CAD software.

You don’t need to be an excellent artist to create an effective sketch. In fact, rough sketching is an incredibly effective way to come up with many ideas quickly before diving into a 3D model. Let’s say that I am designing a phone case, a product which has been created many times. I might make thumbnail sketches to brainstorm many ideas...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image