Baking the cloth simulation
In this section, we will learn how to bake our simulation. Baking refers to the process of saving or caching the results of a simulation to memory or disk. The result of the simulation is automatically cached in memory when the animation is played. If you bake the simulation, the cache data is protected, and you will be unable to make any changes to the simulation until you delete or free the baked frames.
Let's see how we can bake our cloth simulation:
- Click the shirt object in the 3D Viewport to select it.
- Click the Physics Properties tab to view the cloth simulation parameters.
- Scroll down until you see the Cache section:
- Set the Simulation Start and End frames to your animation length. This means that only frames in this range will be baked into cache.
- Make sure you are on frame 1 in the timeline.
- Click Bake to start the baking process.