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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
Tools
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Baking the cloth simulation

In this section, we will learn how to bake our simulation. Baking refers to the process of saving or caching the results of a simulation to memory or disk. The result of the simulation is automatically cached in memory when the animation is played. If you bake the simulation, the cache data is protected, and you will be unable to make any changes to the simulation until you delete or free the baked frames.

Let's see how we can bake our cloth simulation:

  1. Click the shirt object in the 3D Viewport to select it.
  2. Click the Physics Properties tab to view the cloth simulation parameters.
  3. Scroll down until you see the Cache section:

Figure 10.37 – The Cache parameters

  1. Set the Simulation Start and End frames to your animation length. This means that only frames in this range will be baked into cache.
  2. Make sure you are on frame 1 in the timeline.
  3. Click Bake to start the baking process.
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