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Systems Programming with C# and .NET

You're reading from   Systems Programming with C# and .NET Building robust system solutions with C# 12 and .NET 8

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781835082683
Length 474 pages
Edition 1st Edition
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Author (1):
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Dennis Vroegop Dennis Vroegop
Author Profile Icon Dennis Vroegop
Dennis Vroegop
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Table of Contents (18) Chapters Close

Preface 1. Overview of Systems Programming FREE CHAPTER 2. Chapter 1: The One with the Low-Level Secrets 3. Chapter 2: The One Where Speed Matters 4. Chapter 3: The One with the Memory Games 5. Chapter 4: The One with the Thread Tangles 6. Chapter 5: The One with the Filesystem Chronicles 7. Chapter 6: The One Where Processes Whisper 8. Chapter 7: The One with the Operating System Tango 9. Chapter 8: The One with the Network Navigation 10. Chapter 9: The One with the Hardware Handshakes 11. Chapter 10: The One with the Systems Check-Ups 12. Chapter 11: The One with the Debugging Dances 13. Chapter 12: The One with the Security Safeguards 14. Chapter 13: The One with the Deployment Dramas 15. Chapter 14: The One with the Linux Leaps 16. Index 17. Other Books You May Enjoy

Memory-saving tips and tricks

System programmers need to be aware of the memory that’s used by the systems they write on. So, I want to share tips that will help you reduce memory pressure. Memory pressure is a fancy word to indicate how much memory is used compared to the amount of memory available. Again, some of these tips will make your system slower. As a system programmer, you must make informed choices and trade-offs between fast and memory-efficient code writing. Sometimes, you get lucky, and you get both. Other times, you must look at the options and pick the lesser of two evils. The following will cover specific things you can do to reduce memory pressure on your system.

  • Use value types over reference types: Values types on the stack are usually smaller than reference types. The overhead of the pointer to the class and the pointers in the heap themselves can be a reason to move to value types, such as structs, instead of using reference types, such as classes...
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