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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Retopology of the main body of the blaster

Finally, we can start working on the main body of the blaster. You can get a closer look at it, with all of the other bits hidden, in Figure 7.50.

Figure 7.50 – The main body of the blaster

Figure 7.50 – The main body of the blaster

Figure 7.51 has all of our guiding lines drawn out for the large middle piece.

Figure 7.51 – The guiding lines on the large middle piece

Figure 7.51 – The guiding lines on the large middle piece

Figure 7.52 shows the edges filled in with faces.

Figure 7.52 – The large middle piece filled in with faces

Figure 7.52 – The large middle piece filled in with faces

Now, we just repeat the same steps for the last two parts of the blaster and we are finished. Figure 7.53 shows the final middle piece.

Figure 7.53 – The finished body

Figure 7.53 – The finished body

With that, our blaster is complete. Figure 5.54 shows the finished blaster.

Figure 7.54 – The finished blaster

Figure 7.54 – The finished blaster

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