Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

Arrow left icon
Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Retopology of the face

The model we will be using to learn how to apply good topology rules can be seen in Figure 5.5:

Figure 5.5 – Full body of the model to be used for retopology

Figure 5.5 – Full body of the model to be used for retopology

The model has a unique face, which should give us an opportunity to stray from the topology guide and allow us to think about our topology beyond just copying from the reference. As said before, we want to start with the head because this is the area on the body with the most detail. On the head, we will start with the face for the same reason. In Figure 5.6, we can see the face a bit more clearly:

Figure 5.6 – Close-up of the face we will retopologize in this chapter

Figure 5.6 – Close-up of the face we will retopologize in this chapter

As you can see in the preceding figure, the face has many features to take into account including the mouth, nose, eyes, and ears. It is generally good practice to start by laying loops of vertices around any holes in the model.

Defining loops

Let us put a row of...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image