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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Sharpening details with the Pinch brush

In this final section, we'll try out a brush that will help us refine the high-resolution details of the character. Some of the brushes in Blender work better when we have more polygons in our sculpture. In particular, the Pinch brush is a great way to get crisp edges, but it only works if we have lots of polygons in the sculpture.

Important Note

One issue with using the Pinch brush is that the Voxel Remesher tends to erase many of the sharpened details created by the Pinch brush. We're done with the Voxel Remesher now. Do not use it past this point; otherwise, many of our pinched details will be erased.

Before we get started with sharpening details, we'll take a moment to switch our model to using smooth shading, which will make the surface look like it's made out of clay instead of polygons.

Getting ready

You can either continue with the model you've been making so far, or if you would rather start this...

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