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Sculpting in ZBrush Made Simple

You're reading from   Sculpting in ZBrush Made Simple Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803235769
Length 508 pages
Edition 1st Edition
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Author (1):
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Lukas Kutschera Lukas Kutschera
Author Profile Icon Lukas Kutschera
Lukas Kutschera
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Table of Contents (19) Chapters Close

Preface 1. Part 1: The Adventure Begins: Sculpting in ZBrush FREE CHAPTER
2. Chapter 1: Getting Started with ZBrush 3. Chapter 2: Sculpting a Demon Bust with DynaMesh 4. Chapter 3: Exploring the Gizmo, PolyGroups, and Masking 5. Chapter 4: Exploring Brushes and Alphas 6. Chapter 5: Creating an Optimized Mesh Using ZRemesher and ZProject 7. Chapter 6: Texturing Your Sculpture with Materials, Polypaint, and UVs 8. Chapter 7: Lighting and Rendering Your Model 9. Part 2: Creating Characters from Scratch: A Comprehensive Guide
10. Chapter 8: Sculpting Human Anatomy 11. Chapter 9: Creating Costumes, Armor, and Accessories with Classic Modeling Techniques 12. Chapter 10: Preparing and Exporting Our Model for 3D Printing 13. Part 3: Sculpting a Female Head: Tips and Techniques
14. Chapter 11: Sculpting a Female Head 15. Chapter 12: Adding Skin Detail, Sculpting Hair, and Using FiberMesh 16. Chapter 13: Building a Portfolio and Leveraging Social Media 17. Index 18. Other Books You May Enjoy

Creating complex costume pieces using DynaMesh, IMM brushes, and kitbashing

DynaMesh is a great choice for creating new designs for accessories as it lets you create complex, detailed models quickly without having to commit to the topology of a mesh, as is the case with regular polymodeling. In this section, you will learn how to design complex armor parts for your gladiator model using DynaMesh, a custom IMM Curve brush, and kitbashing.

Kitbashing is the process of taking pieces from previously created models and combining them to create a new model, or simply adding them to a design to create additional detail and visual noise. This technique is great because of its efficiency and speed in creating complex objects without having to create everything from scratch. The bigger your 3D asset library, the more powerful this becomes. Here are some examples where kitbashing is used to add interesting detail to character designs:

Figure 9.57 – Using kitbashing to create complex objects

Figure 9.57 – Using kitbashing...

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