Blocking out the anatomy
In this section, you will block out the character. To do this, we will start by working with the skeleton and adjusting its proportions, after which we will work with the bash mesh, which includes working with bony landmarks. So, let’s get started.
Important note
There are advantages to blocking out the human body from scratch instead of using a base mesh. To show a more efficient and goal-oriented way of doing this, this book shows the workflow with a human base mesh.
If you want to study anatomy in more depth on a more fundamental level, there are many great resources available, but an especially popular and proven one is the website of artist Stan Prokopenko: https://www.proko.com/.
Starting with the skeleton
You should now have two subtools in your ZBrush session: Nickz_HumanMaleAverage and Ryan_Kingslien_Anatomy_Model. You can keep the anatomy model file open while you work on other files so that you can switch to it whenever you...