Adding Skin Detail, Sculpting Hair, and Using FiberMesh
Skin detailing is a crucial skill for many character art and sculpting-related jobs, especially in the VFX and collectibles industries. While it may not be as high on the priority list as some of the previous topics of this book, it should not be overlooked and deserves the attention it gets in this chapter. Equally important, and in even higher demand, is hair creation, which we will also cover.
In the first section of this chapter, you will explore various tools and techniques for creating photorealistic skin detail that will bring the portrait that you started in the previous chapter to life. Here, you will learn how to use scan data for an extremely efficient workflow that produces some of the most realistic kinds of skin detail a 3D artist can create. Then, you will use NoiseMaker, as well as various brushes and Alphas, to create skin detail that comes close to, and even surpasses, 3D scans in some aspects.
In the second...