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Scratch Cookbook

You're reading from   Scratch Cookbook If want to get your programming know-how off the starting blocks in a fun, involving way, then this guide to Scratch is perfect. In no time you'll be building your own interactive programs that include animations and sound.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518420
Length 262 pages
Edition 1st Edition
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Author (1):
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Brandon Milonovich Brandon Milonovich
Author Profile Icon Brandon Milonovich
Brandon Milonovich
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Table of Contents (17) Chapters Close

Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Scratch FREE CHAPTER 2. Storytelling 3. Adding Animation 4. Basic Gaming 5. Spicing up Games 6. Bringing in Sound 7. Integrating PicoBoards 8. Programming to Calculate 9. Project Remixing Collaboration Index

Sieve of Eratosthenes


This recipe is all about generating prime numbers. It is a known algorithm that can generate these numbers for us. An algorithm is a specific procedure (or set of instructions) that leads us to a result. If you'd like detailed information about how the algorithm works, you should take a moment to visit http://mathworld.wolfram.com/SieveofEratosthenes.html.

In a nutshell, the sieve works by determining if a number is prime by doing the following. You write down all of the numbers from 2 until your end point (let's say that we want to find all of the primes until the number 100 ; you'd write every number from 2 to 100). Next, go through each number from smallest to greatest and cross it out if it is divisible by 2. Then look at the smallest number in the list (in our case, 3). Beginning with the next number higher than 3, cross out each number divisible by 3. Continue this process until you've gotten to , where n is the number you were going up to. All of the numbers that...

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