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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Mission accomplished


This game has quite a lot going on and it uses a lot of different sprites. It can especially be hard to manage all these different elements. Keeping track of layers to simulate depth can be a challenge. With a bit of thought and planning, we can make it work.

Just remember the relevant information for each object. Think about what it needs to do and what it needs to know in order to do it. This way you can decide whether you need variables; whether these variables need to be made available to all the sprites or you can keep them only for a single sprite.

Then it's just a matter of turning desired actions into script commands like we did with the movement patterns. First, we thought of what the movement should look like. Then we wrote a script to describe that movement.

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