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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

The mediator design pattern


Real-world software projects usually contain a large number of different classes. This helps to distribute complexity and logic so that each class does one specific thing, which is simple, rather than many complex tasks. This, however, requires classes to communicate with each other in some way in order to realize some specific functionality, but then keeping the loose coupling principle in place could become a challenge. The purpose of the mediator design pattern is to:

Note

Define an object that encapsulates how a set of other objects interact with each other in order to promote loose coupling and allow us to vary class interactions independently.

The mediator design pattern defines a specific object called mediator that enables other ones to communicate with each other instead of doing this directly. This reduces dependencies between them, which makes a program easy to change and maintain in the future as well as have it properly tested.

Class diagram

Let's imagine...

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