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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

Who this book is for

This book is for anyone who wants to become a better software developer. I wish I could get away with just saying that, but I probably can’t. Let me add a few thoughts on who will benefit from this book.

The easy answer is what I would call mid-level developers. These are developers who have a few years of experience with C# and are very comfortable with the basic principles of object-oriented programming. Ideally, you’ve seen a few UML class diagrams.

Another beneficiary of this book is a student who is learning C#. If you’re even remotely comfortable with basic OOP concepts, such as inheritance and composition, and you know your way around an integrated development environment (IDE), I want you to read this book. Sure, the mid-level developer might have an easier time, but learning patterns and SOLID principles will give you a strong foundation. You might avoid picking up some bad habits, or correct those you’ve already learned.

I also encourage you to read this book if you’re a recent graduate of either a university or a code boot camp. If you haven’t done a lot of C# work, but you’ve worked in other languages such as Java, C++, Python, or JavaScript, you are invited to read this book as well. I’ve tried to give you a bit of a boost by including a lengthy primer on C# and object-oriented programming concepts in Appendix 1 of this book.

There is one group I want to reach most of all.

I especially want to encourage self-taught developers like myself. Those in this camp tend to have learned only what is absolutely necessary as a means of surviving your current sprint. If your teachers are YouTube and the blogosphere, chances are you will readily recognize the anti-patterns found in Chapter 1, because by now, you’ve probably committed every sin relevant to software engineering. I only know this because I have too. As such, I know you stand to benefit the most from reading this book.

As I said, this book is for anyone who wants to become a better software developer. I guess I should have just stuck with that.

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