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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Journey Ahead

In this book, we have covered the foundational concepts, techniques, and resources required to build interactive 3D web applications with WebGL 2. Now that you're on your way to becoming a computer graphics expert, the resources in this final chapter are dedicated to helping you on that journey.

In this concluding chapter, you will do the following:

  • Cover WebGL libraries of various sizes and capabilities.
  • Investigate strategies for testing WebGL applications.
  • Learn about 3D reconstruction.
  • Explore the power of physically-based rendering.
  • Meet various graphics communities.
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