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Raspberry Pi for  Python Programmers  Cookbook

You're reading from   Raspberry Pi for Python Programmers Cookbook Over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projects

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Product type Paperback
Published in Oct 2016
Publisher
ISBN-13 9781785288326
Length 510 pages
Edition 2nd Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with a Raspberry Pi Computer FREE CHAPTER 2. Starting with Python Strings, Files, and Menus 3. Using Python for Automation and Productivity 4. Creating Games and Graphics 5. Creating 3D Graphics 6. Using Python to Drive Hardware 7. Sense and Display Real-World Data 8. Creating Projects with the Raspberry Pi Camera Module 9. Building Robots 10. Interfacing with Technology A. Hardware and Software List
Index

Creating a bat and ball game

A classic bat and ball game can be created using the drawing tools of canvas and by detecting the collisions of the objects. The user will be able to control the green paddle using the left and right cursor keys to aim the ball at the bricks and hit them until they have all been destroyed.

Creating a bat and ball game

Control the bat to aim the ball at the bricks

Getting ready

This example requires graphical output, so you must have a screen and keyboard attached to the Raspberry Pi or use X11 Forwarding and X server if connected remotely from another computer.

How to do it…

Create the following script, bouncingball.py.

  1. First, import the tkinter and time modules, and define constants for the game graphics:
    #!/usr/bin/python3
    # bouncingball.py
    import tkinter as TK
    import time
    
    VERT,HOREZ=0,1
    xTOP,yTOP = 0,1
    xBTM,yBTM = 2,3
    MAX_WIDTH,MAX_HEIGHT = 640,480
    xSTART,ySTART = 100,200
    BALL_SIZE=20
    RUNNING=True
  2. Next, create functions for closing the program, moving the paddle right and left, and for...
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