What this book covers
Chapter 1, Look and Feel Customization, shows how to design your program's user interface using both the Qt Designer as well as the Qt Quick Designer.
Chapter 2, States and Animations, explains how to animate your user interface widgets by empowering the state machine framework and the animation framework.
Chapter 3, QPainter and 2D Graphics, covers how to draw vector shapes and bitmap images on screen using Qt's built-in classes.
Chapter 4, OpenGL Implementation, demonstrates how to render 3D graphics in your program by integrating OpenGL in your Qt project.
Chapter 5, Building a Touch Screen Application with Qt5, explains how to create a program that works on a touch screen device.
Chapter 6, XML Parsing Made Easy, shows how to process data in the XML format and use it together with the Google Geocoding API to create a simple address finder.
Chapter 7, Conversion Library, covers how to convert between different variable types, image formats, and video formats using Qt's built-in classes as well as third-party programs.
Chapter 8, Accessing Databases, explains how to connect your program to an SQL database using Qt.
Chapter 9, Developing a Web Application Using Qt Web Engine, covers how to use the web rendering engine provided by Qt and develop programs that empower the web technology.