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Qt 6 C++ GUI Programming Cookbook

You're reading from   Qt 6 C++ GUI Programming Cookbook Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 6

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805122630
Length 428 pages
Edition 3rd Edition
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Author (1):
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Lee Zhi Eng Lee Zhi Eng
Author Profile Icon Lee Zhi Eng
Lee Zhi Eng
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Look-and-Feel Customization with Qt Designer FREE CHAPTER 2. Chapter 2: Event Handling – Signals and Slots 3. Chapter 3: States and Animations with Qt and QML 4. Chapter 4: QPainter and 2D Graphics 5. Chapter 5: OpenGL Implementation 6. Chapter 6: Transitioning from Qt 5 to Qt 6 7. Chapter 7: Using Network and Managing Large Documents 8. Chapter 8: Threading Basics –Asynchronous Programming 9. Chapter 9: Building a Touch Screen Application with Qt 6 10. Chapter 10: JSON Parsing Made Easy 11. Chapter 11: Conversion Library 12. Chapter 12: Accessing Databases with SQL Driver and Qt 13. Chapter 13: Developing Web Applications Using Qt WebEngine 14. Chapter 14: Performance Optimization 15. Index 16. Other Books You May Enjoy

QPainter and 2D Graphics

In this chapter, we will learn how to render 2D graphics on screen with Qt. Internally, Qt uses a low-level class called QPainter to render its widgets on the main window. Qt allows us to access and use the QPainter class for drawing vector graphics, text, 2D images, and even 3D graphics.

You can make use of the QPainter class to create your own custom widgets or to create programs that rely heavily on rendering computer graphics such as video games, photo editors, and 3D modeling tools.

In this chapter, we’re going to cover the following main topics:

  • Drawing basic shapes on the screen
  • Exporting shapes to Scalable Vector Graphics (SVG) files
  • Coordinate transformation
  • Displaying images on screen
  • Applying image effects to graphics
  • Creating a basic paint program
  • Rendering a 2D canvas in QML
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