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Python GUI Programming - A Complete Reference Guide

You're reading from   Python GUI Programming - A Complete Reference Guide Develop responsive and powerful GUI applications with PyQt and Tkinter

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Product type Course
Published in Jun 2019
Publisher Packt
ISBN-13 9781838988470
Length 746 pages
Edition 1st Edition
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Authors (2):
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B. M. Harwani B. M. Harwani
Author Profile Icon B. M. Harwani
B. M. Harwani
Alan D. Moore Alan D. Moore
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Alan D. Moore
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Toc

Table of Contents (28) Chapters Close

Title Page
Copyright About Packt Contributors Preface 1. Introduction to Tkinter FREE CHAPTER 2. Designing GUI Applications with Tkinter 3. Creating Basic Forms with Tkinter and ttk Widgets 4. Reducing User Error with Validation and Automation 5. Planning for the Expansion of Our Application 6. Creating Menus with Menu and Tkinter Dialogs 7. Navigating Records with Treeview 8. Improving the Look with Styles and Themes 9. Creating Automated Tests with unittest 10. Improving Data Storage with SQL 11. Connecting to the Cloud 12. Visualizing Data Using the Canvas Widget 13. Creating a User Interface with Qt Components 14. Event Handling - Signals and Slots 15. Understanding OOP Concepts 16. Understanding Dialogs 17. Understanding Layouts 18. Networking and Managing Large Documents 19. Database Handling 20. Using Graphics 21. Implementing Animation 22. Using Google Maps 1. Other Books You May Enjoy

Drawing a circle of a desired size

In this recipe, we will be learning to draw a circle. The user will click and drag the mouse to define the diameter of the circle, and the circle will be drawn at the diameter specified by the user.

How to do it...

A circle is nothing but an arc that is drawn from 0 to 360 degrees. The length of the arc, or you can say the diameter of the circle, is determined by the distance of mouse press event and mouse release events. A rectangle is defined internally from mouse press event until mouse release event, and the circle is drawn within that rectangle. Here are the complete steps to create this application:

  1. Let's create an application based on the Dialog without Buttons template.
  2. Add a QLabel...
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